Probopass
Height: 1.4mWeight: 340.0kg
Base Stats
HP60
Attack55
Defense145
Sp. Atk75
Sp. Def150
Speed40
Total525
Abilities
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Sand ForceHidden
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Training
Catch Rate
60 7.8%
Base Exp.
184
Base Friend.
70
Growth Rate
Medium
| Lvl | Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Block | - | - | 5 | Prevents the target from leaving battle. | ||
| 1 | Gravity | - | - | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||
| 1 | Iron Defense | - | - | 15 | Raises the user’s Defense by two stages. | ||
| 1 | Magnet Bomb | 60 | - | 20 | Never misses. | ||
| 1 | Magnet Rise | - | - | 10 | User is immune to Ground moves and effects for five turns. | ||
| 1 | Tackle | 40 | 100 | 35 | Inflicts regular damage with no additional effect. | ||
| 15 | Thunder Wave | - | 90 | 20 | Paralyzes the target. | ||
| 18 | Rock Blast | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
| 22 | Rest | - | - | 5 | User sleeps for two turns, completely healing itself. | ||
| 25 | Spark | 65 | 100 | 20 | Has a chance to paralyze the target. | ||
| 29 | Rock Slide | 75 | 90 | 10 | Has a chance to make the target flinch. | ||
| 32 | Power Gem | 80 | 100 | 20 | Inflicts regular damage with no additional effect. | ||
| 36 | Sandstorm | - | - | 10 | Changes the weather to a sandstorm for five turns. | ||
| 39 | Discharge | 80 | 100 | 15 | Has a chance to paralyze the target. | ||
| 43 | Earth Power | 90 | 100 | 10 | Has a chance to lower the target’s Special Defense by one stage. | ||
| 46 | Stone Edge | 100 | 80 | 5 | Has an increased chance for a critical hit. | ||
| 50 | Lock-On | - | - | 5 | Ensures that the user’s next move will hit the target. | ||
| 50 | Zap Cannon | 120 | 50 | 5 | Has a chance to paralyze the target. |
FireRed
Trade required. Not found in the wild.
LeafGreen
Trade required. Not found in the wild.
Ruby
Evolve from Nosepass.
Sapphire
Evolve from Nosepass.
Emerald
Evolve from Nosepass.
Diamond
Evolve from Nosepass.
Pearl
Evolve from Nosepass.
Platinum
Evolve from Nosepass.
HeartGold
Trade required. Not found in the wild.
SoulSilver
Trade required. Not found in the wild.
Black
Trade required. Not found in the wild.
White
Trade required. Not found in the wild.
Black 2
Evolve from Nosepass.
White 2
Evolve from Nosepass.