Lanturn
Height: 1.2mWeight: 22.5kg
Base Stats
HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460
Abilities
Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water AbsorbHidden
Absorbs Water moves, healing for 1/4 max HP.
Training
Catch Rate
75 9.8%
Base Exp.
161
Base Friend.
70
Growth Rate
Slow
| Lvl | Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Bubble | 40 | 100 | 30 | Has a chance to lower the target’s Speed by one stage. | ||
| 1 | Supersonic | - | 55 | 20 | Confuses the target. | ||
| 1 | Thunder Wave | - | 90 | 20 | Paralyzes the target. | ||
| 9 | Flail | - | 100 | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| 12 | Water Gun | 40 | 100 | 25 | Inflicts regular damage with no additional effect. | ||
| 17 | Confuse Ray | - | 100 | 10 | Confuses the target. | ||
| 20 | Spark | 65 | 100 | 20 | Has a chance to paralyze the target. | ||
| 23 | Take Down | 90 | 85 | 20 | User receives 1/4 the damage it inflicts in recoil. | ||
| 27 | Spit Up | - | 100 | 10 | Power is 100 times the amount of energy Stockpiled. | ||
| 27 | Stockpile | - | - | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||
| 27 | Swallow | - | - | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
| 30 | Electro Ball | - | 100 | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||
| 35 | Bubble Beam | 65 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. | ||
| 40 | Signal Beam | 75 | 100 | 15 | Has a chance to confuse the target. | ||
| 47 | Discharge | 80 | 100 | 15 | Has a chance to paralyze the target. | ||
| 52 | Aqua Ring | - | - | 20 | Restores 1/16 of the user’s max HP each turn. | ||
| 57 | Hydro Pump | 110 | 80 | 5 | Inflicts regular damage with no additional effect. | ||
| 64 | Charge | - | - | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
Black 2
1 sourceUndella BayLv 50–70Super Rod Spots15%
White 2
1 sourceUndella BayLv 50–70Super Rod Spots15%